Interactive Design

I specialize in interactive web design, transforming complex stories into visually-compelling digital features. Whether that’s building a cohesive experience for a video archive or pushing how to show a complex data visualization, I love working through how to use design to help people understand stories better.

My role: Project manager, prototype designer, primary author and editor of the back-end spreadsheet that runs the archive. There were a lot of others involved in making this happen -- I broke down some of how we thought up the interaction of this archive and tried to credit everyone involved in this post.
The video archive is a first of its kind production from National Geographic, bringing teams from across the organization together to create an immersive, filterable archive with video content from multiple docuseries. I acted as both editorial lead and project manager on this, overseeing the production of the build as well creating and maintaining the spreadsheet that fuels the entire database. I managed the relationship and deadlines with the vendor Graphicacy, who engineered the backend of the site. I worked in close partnership with the National Geographic channel and video teams to craft the themes, feel and video assets, producing this from start to finish in about seven months.

Published 9/1/2026


My role: UX/UI designer, secondary developer, co-author. Others involved: Soren Walljasper (Cartographer), Eduardo Velez (primary designer), Megan McCrink (designer), Brian Kevin (text editor).
What's the tallest mountain on Earth? was a partnership between the interactives and cartography teams at National Geographic, namely between myself, Soren Walljasper and Eduardo Velez, to explore and explain how the way you decide to measure a mountain can vastly change which peak takes the crown for "tallest." For this, I designed, prototyped and wrote most of the text, UX/UI features and animations. I also project managed the deliverables across the organization.

Published: Sept. 26, 2025

This is a custom feature, designed and developed by myself and Benjamin Scott, with design support from Madison Tran. The goal of this project was to bring readers into the feel of two space "analogs" -- where astronauts prepare for outer space by simulating the experience here on Earth.


Awards: 2025 Society of Publication Designers - Gold: Web/App Information Graphics; 2025 Society of News Design - Gold: Story Page Design; 2025 Webby Awards - Finalist, Best Editorial Feature; 2025 ASME - Finalist, Best News & Information Design; 2025 OJA Awards - Winner, Excellence in Visual Digital Storytelling, Medium Newsroom

Interactive design at The Washington Post

My role: UX/UI designer, developer. Others involved: Ben Scott (developer), Madison Tran (design), Cameron Peters (photo editor), Helen Thompson (text editor).
My role: design & development for print and digital. Additional design help from Tyler Remmel
My role: design & development for print and digital. 
My role: design & development for print and digital. 

My role: design & development
My role: design & development for print and digital. 
My role: design & development for print and digital.